Equipment and Shops¶
Adventurers automatically purchase equipment and consumables at shops near the Castle.
Equipment System¶
Adventurers can buy weapons and armor at the Blacksmith:
| Equipment | Effect per Level | Price Formula | Max Level |
|---|---|---|---|
| Weapon | +3 ATK / level | 100g × level | 3 (requires Blacksmith of the same level) |
| Armor | +2 DEF / level | 100g × level | 3 (requires Blacksmith of the same level) |
Blacksmith Level Requirement
A Lv.1 Blacksmith can only sell Lv.1 equipment. To give your adventurers better gear, you need to upgrade the Blacksmith.
Cumulative Equipment Stats¶
| Level | Weapon ATK | Armor DEF | Weapon Price | Armor Price |
|---|---|---|---|---|
| 1 | +3 | +2 | 100g | 100g |
| 2 | +6 | +4 | 200g | 200g |
| 3 | +9 | +6 | 300g | 300g |
Consumables¶
Potions¶
| Item | Price | Effect |
|---|---|---|
| Healing Potion | 100g | Restores 40 HP |
- Adventurers can carry up to 3 potions
- Automatically restocked at shops
- Used when HP drops below 50%; used urgently when HP drops below 30%
Speed Potion¶
| Item | Price | Effect |
|---|---|---|
| Speed Potion | 200g | Increases movement speed for 60 ticks |
Death Ward¶
| Item | Price | Effect |
|---|---|---|
| Death Ward Ring | 500g | Blocks one lethal hit |
Shopping Behavior¶
Adventurers automatically shop when near a Market or Blacksmith:
- Restock potions first (if below 3)
- Buy the highest-level weapon they can afford
- Buy the highest-level armor they can afford
- Consider purchasing a Speed Potion or Death Ward Ring
Tax Revenue
When adventurers buy equipment, 20% of the purchase price goes to the player's treasury as tax.