Packaging and Distribution¶
Wayward Crown offers two packaging methods to compile the game into directly distributable executables.
Method Comparison¶
| Item | PyInstaller | Nuitka |
|---|---|---|
| Build speed | Fast (seconds to minutes) | Slow (5–15 minutes) |
| Runtime speed | Same as Python | Slightly faster (+5%–30%) |
| Source code protection | .pyc can be decompiled |
Compiled to C, extremely hard to reverse |
| Distribution size | Smaller | Larger |
| C compiler required | No | Yes |
| Recommended use | Development and testing | Production releases |
Prerequisites¶
pip install -r requirements.txt
python setup_ext.py build_ext --inplace # Produces game/_ccore.*.pyd
The C extension must be compiled first; otherwise the game will fall back to a pure Python path (lower performance).
PyInstaller¶
Installation¶
pip install pyinstaller
Build Command¶
pyinstaller --noconfirm --clean --name WaywardCrown ^
--noconsole ^
--icon "assets/Icons/WaywardCrown.ico" ^
--add-data "assets;assets" ^
--add-data "game/content;game/content" ^
--add-data "game/lang;game/lang" ^
--add-data "plugins;plugins" ^
--add-data "campaigns;campaigns" ^
--add-data "maps;maps" ^
--add-data "steam_sdk;steam_sdk" ^
--add-data "THIRD_PARTY_LICENSES.md;." ^
--add-data "LGPL-3.0.txt;." ^
--add-data "GPL-3.0.txt;." ^
--add-binary "game/_ccore.cp314-win_amd64.pyd;game" ^
--hidden-import PySide6.QtWidgets ^
--hidden-import PySide6.QtCore ^
--hidden-import PySide6.QtGui ^
--hidden-import PySide6.QtOpenGLWidgets ^
--hidden-import PySide6.QtMultimedia ^
--hidden-import OpenGL.GL ^
main.py
Output¶
dist/WaywardCrown/
├── WaywardCrown.exe
└── _internal/
├── assets/
├── game/
│ ├── _ccore.cp314-win_amd64.pyd
│ ├── content/
│ └── lang/
├── campaigns/
├── maps/
└── plugins/
Nuitka¶
Installation¶
pip install nuitka zstandard ordered-set
Requires a C compiler (Visual Studio Build Tools or MinGW64).
Build Command¶
python -m nuitka ^
--standalone ^
--plugin-enable=pyside6 ^
--include-data-dir=assets=assets ^
--include-data-dir=game/content=game/content ^
--include-data-dir=game/lang=game/lang ^
--include-data-dir=plugins=plugins ^
--include-data-dir=campaigns=campaigns ^
--include-data-dir=maps=maps ^
--include-data-dir=steam_sdk=steam_sdk ^
--include-data-files=steam_sdk/steam_api.dll=steam_sdk/steam_api.dll ^
--include-data-files=steam_sdk/win64/steam_api64.dll=steam_sdk/win64/steam_api64.dll ^
--include-data-files=game/_ccore.cp314-win_amd64.pyd=game/_ccore.cp314-win_amd64.pyd ^
--include-data-files=THIRD_PARTY_LICENSES.md=THIRD_PARTY_LICENSES.md ^
--include-data-files=LGPL-3.0.txt=LGPL-3.0.txt ^
--include-data-files=GPL-3.0.txt=GPL-3.0.txt ^
--include-qt-plugins=multimedia ^
--include-package=OpenGL ^
--include-module=PySide6.QtOpenGLWidgets ^
--include-module=PySide6.QtMultimedia ^
--windows-console-mode=disable ^
--windows-icon-from-ico=assets/Icons/WaywardCrown.ico ^
--output-filename=WaywardCrown.exe ^
--output-dir=dist ^
--lto=yes ^
--jobs=8 ^
main.py
Required Files¶
| Type | Path | Description |
|---|---|---|
| C extension | game/_ccore.cp3XX-*.pyd |
Core acceleration for A* pathfinding, spatial hashing, etc. |
| Game content | game/content/*.json |
Class, enemy, and building definitions |
| Language packs | game/lang/*.json |
15 language translations |
| Art assets | assets/ |
All images, music, and sound effects |
| Campaigns | campaigns/ |
Built-in tutorial campaign |
| Custom maps | maps/ |
User maps |
| Plugins | plugins/ |
Third-party extensions |
| Steam SDK | steam_sdk/ |
Steamworks DLL |
| Licenses | THIRD_PARTY_LICENSES.md etc. |
LGPLv3 compliance documents |
Python Version
The .pyd filename includes the Python version (e.g., cp314). After switching Python versions, you must recompile the C extension and update the filename in the build command.