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Getting Started

Your Role

You are the manager of Wayward Crown. You cannot directly control any adventurer's movement or attacks — they act autonomously based on their personality, needs, and current state.

What you can do:

  • Place bounty flags to attract adventurers to specific locations with gold rewards
  • Construct buildings to recruit specific classes and provide equipment and resting places
  • Research skills at the Library to strengthen all adventurers
  • Manage the economy to keep income and expenses balanced so the guild stays operational

Your First Game

1. Initial Construction

You start the game with 1,500 gold and a castle. Build in this order:

  1. Barracks (150g) — Recruits warriors, your most basic fighting force
  2. Market (300g) — Provides a steady tax income
  3. Inn (120g) — Lets injured adventurers rest and recover HP
  4. Guard Post (120g) — Recruits guards to patrol and protect buildings

Building Placement Tips

A blueprint preview appears when placing buildings: blue means the location is valid, red means it is not. Buildings cannot be placed on water or overlap with other buildings.

2. Post Bounties

Click the bounty button on the left panel to place flags on the map:

  • Explore Bounty — Reveals the Fog of War and discovers new areas
  • Kill Bounty — Sends adventurers to eliminate a designated target
  • Defend Bounty — Assigns adventurers to patrol and guard an area

Bounty Rewards

The higher the reward, the more adventurers will be willing to take it on. But keep an eye on your budget!

3. Observe and Adapt

Adventurers will automatically:

  • Buy potions and equipment from shops near the castle
  • Accept bounties that match their personality
  • Engage enemies in combat when encountered
  • Return to rest when their HP is low
  • Explore unknown areas and loot treasure chests

4. Respond to Threats

As the game progresses, various random events will occur:

  • Monster Invasion: A large wave of enemies attacks the castle
  • Blood Moon: Enemy attack power increases
  • Dragon Nest: A dragon nest appears in the distance and must be destroyed

Make sure you have enough fighters and arrow towers to defend!


Economic Management

Income Sources

Source Amount Frequency
Market income 30g / building Every 360 tick (~72 seconds)
Tax 10% of adventurer income When adventurers earn gold
Bounty tax A portion of bounty rewards When a bounty is completed

Major Expenses

Item Cost
Building construction 60 – 300g
Building upgrades 200 – 600g
Bounty rewards Custom (default 200g)
Skill research 150 – 800g

Warning

The guild cannot function if expenses exceed income. Prioritize building Markets to secure a stable revenue stream.


Difficulty Settings

You can adjust the following when starting a new game:

Setting Description Default
Enemy ratio Number of enemies per adventurer 2
Enemy HP multiplier Enemy HP multiplier 1.0x
Gold multiplier Gold earning multiplier 1.0x
Enemy strongholds Number of enemy strongholds on the map 3
Map size Map edge length (250 – 1000) 1000

Controls

Action Description
Scroll wheel Zoom the map
Right-click drag Pan the camera
Left-click an entity View detailed info
Left-click the map Place a building / bounty
Click the minimap Jump to that location