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Buildings

Buildings are your primary means of influencing adventurer behavior. Different buildings serve different purposes: recruiting classes, selling equipment, providing rest, automated defense, and more.


Building Overview

Recruitment Buildings

Building Cost HP Recruited Class Description
Barracks 150g 900 Warrior Frontline melee fighters — recommended to build first
Mage Tower 200g 750 Mage Ranged magic attacks
Ranger Lodge 150g 750 Ranger Ranged bow attacks, high exploration drive
Guard Post 120g 1050 Guard Patrols and protects buildings
Builder's Guild 100g 600 Builder Repairs damaged buildings

Recruitment Mechanics

Each recruitment building can house up to 3 adventurers. Build additional copies of the same building to recruit more. A new adventurer spawns every 15 ticks (~3 seconds).

Commercial Buildings

Building Cost HP Max Level Upgrade Cost Description
Market 300g 600 3 400g → 600g Generates periodic tax income (30g / building / 360 ticks)
Blacksmith 200g 900 3 300g → 500g Adventurers purchase weapons and armor here
Library 250g 750 3 400g → 600g Researches skills that enhance adventurers
Inn 120g 600 3 200g → 350g Provides additional resting quarters

Defensive Buildings

Building Cost HP Max Level Upgrade Cost Description
Arrow Tower 250g 150 3 300g → 500g Automatically attacks enemies within 20 tiles (base damage 8)

Decorative Buildings

Building Cost HP Description
Fountain 80g 300 Decoration
Garden 60g 300 Decoration
Road 0g 1 Speeds up adventurer movement (movement cost 1)

Building Upgrades

Some buildings can be upgraded up to Lv.3:

  • Market — Increases income
  • Blacksmith — Offers higher-tier equipment
  • Library — Unlocks more advanced research skills
  • Inn — Increases lodging capacity
  • Arrow Tower — Increases attack power

Building Placement Rules

  • Cannot be placed on water
  • Cannot overlap with other buildings
  • Cannot be placed inside the Castle zone
  • Cannot overlap with treasure chests
  • A blueprint preview is shown when placing (blue = buildable, red = not buildable)

Building Damage and Repair

  • Buildings take damage from enemies and are destroyed when HP reaches 0
  • Damaged buildings display a health bar
  • Builders will automatically travel to damaged buildings to repair them
  • Buildings also have slow natural regeneration

Resident Safety

When a building is destroyed, any adventurers resting inside are immediately released onto the map. Make sure you have enough Guards and Arrow Towers to protect key buildings.


Castle

The Castle is the core of your settlement:

Property Value
Footprint radius 10 tiles
Vision range 30 tiles
Lodging capacity 3

If the Castle is destroyed, the game is over.