Buildings¶
Buildings are your primary means of influencing adventurer behavior. Different buildings serve different purposes: recruiting classes, selling equipment, providing rest, automated defense, and more.
Building Overview¶
Recruitment Buildings¶
| Building | Cost | HP | Recruited Class | Description |
|---|---|---|---|---|
| Barracks | 150g | 900 | Warrior | Frontline melee fighters — recommended to build first |
| Mage Tower | 200g | 750 | Mage | Ranged magic attacks |
| Ranger Lodge | 150g | 750 | Ranger | Ranged bow attacks, high exploration drive |
| Guard Post | 120g | 1050 | Guard | Patrols and protects buildings |
| Builder's Guild | 100g | 600 | Builder | Repairs damaged buildings |
Recruitment Mechanics
Each recruitment building can house up to 3 adventurers. Build additional copies of the same building to recruit more. A new adventurer spawns every 15 ticks (~3 seconds).
Commercial Buildings¶
| Building | Cost | HP | Max Level | Upgrade Cost | Description |
|---|---|---|---|---|---|
| Market | 300g | 600 | 3 | 400g → 600g | Generates periodic tax income (30g / building / 360 ticks) |
| Blacksmith | 200g | 900 | 3 | 300g → 500g | Adventurers purchase weapons and armor here |
| Library | 250g | 750 | 3 | 400g → 600g | Researches skills that enhance adventurers |
| Inn | 120g | 600 | 3 | 200g → 350g | Provides additional resting quarters |
Defensive Buildings¶
| Building | Cost | HP | Max Level | Upgrade Cost | Description |
|---|---|---|---|---|---|
| Arrow Tower | 250g | 150 | 3 | 300g → 500g | Automatically attacks enemies within 20 tiles (base damage 8) |
Decorative Buildings¶
| Building | Cost | HP | Description |
|---|---|---|---|
| Fountain | 80g | 300 | Decoration |
| Garden | 60g | 300 | Decoration |
| Road | 0g | 1 | Speeds up adventurer movement (movement cost 1) |
Building Upgrades¶
Some buildings can be upgraded up to Lv.3:
- Market — Increases income
- Blacksmith — Offers higher-tier equipment
- Library — Unlocks more advanced research skills
- Inn — Increases lodging capacity
- Arrow Tower — Increases attack power
Building Placement Rules¶
- Cannot be placed on water
- Cannot overlap with other buildings
- Cannot be placed inside the Castle zone
- Cannot overlap with treasure chests
- A blueprint preview is shown when placing (blue = buildable, red = not buildable)
Building Damage and Repair¶
- Buildings take damage from enemies and are destroyed when HP reaches 0
- Damaged buildings display a health bar
- Builders will automatically travel to damaged buildings to repair them
- Buildings also have slow natural regeneration
Resident Safety
When a building is destroyed, any adventurers resting inside are immediately released onto the map. Make sure you have enough Guards and Arrow Towers to protect key buildings.
Castle¶
The Castle is the core of your settlement:
| Property | Value |
|---|---|
| Footprint radius | 10 tiles |
| Vision range | 30 tiles |
| Lodging capacity | 3 |
If the Castle is destroyed, the game is over.