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Enemies

Enemies spawn naturally in wilderness areas across the map, threatening your adventurers and castle.


Enemy Types

Enemy HP ATK DEF Speed XP Gold Attack Range Vision Spawn Terrain Danger Level
Slime 60 3 2 0.6 10 5 3 12 Forest 1
Goblin 110 6 4 1.0 25 12 3 20 Mountain 2
Skeleton 160 9 6 0.9 40 20 3 22 Mountain 3
Zombie 260 12 10 0.6 60 30 3 16 Forest 4
Dragon 550 20 18 1.4 150 80 16 32 Mountain 5

Enemy Behavior

Roaming

  • Enemies wander near their spawn point
  • They have a vision range and will actively chase adventurers they detect
  • Only 25% of enemies recalculate their roaming path every 4 ticks (staggered in groups)

Target Priority

Enemies attack targets in the following order:

  1. Combat-ready adventurers (non-pacifists)
  2. Builders (pacifist adventurers)
  3. Arrow towers (threatening buildings)
  4. Castle
  5. Other buildings

Invasion Pathing

When an invasion event triggers, enemies head straight for the player's castle along the shortest path.


Enemy Spawning

Setting Value
Spawn interval Every 60 ticks (~12 seconds)
Maximum count adventurer_count × 2 (adjustable in difficulty settings)
Base minimum At least 6 enemies

Enemies spawn based on terrain type:

  • Forest — Slimes, Zombies
  • Mountain — Goblins, Skeletons, Dragons

Dragons

Dragons are the most dangerous enemy. With an attack range of 16, 550 HP, and fireball projectiles, they are best dealt with using ranged adventurers and arrow towers.


Dragon Special Mechanics

  • Ranged Attack: Attack range of 16, fires fireball projectiles
  • High Mobility: Speed of 1.4, the fastest of all enemies
  • Wide Vision: 32-tile vision range, able to spot adventurers from a great distance
  • Evasion: All enemies have a base 5% dodge rate