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Adventurers

Adventurers are the heart of the game. They have free will and make decisions based on their personality, needs, and current state.


Class Overview

Class Primary Stat Attack Scales With Attack Range Recruitment Building Traits
Warrior STR Strength 3 Barracks High HP, high attack, frontline melee
Mage INT Intelligence 12 Mage Tower Ranged magic attacks, low HP
Ranger AGI Agility 11 Ranger Lodge Ranged bow attacks, high curiosity
Guard STR Strength 3 Guard Post Patrols buildings, never leaves post
Builder AGI 3 Builder's Guild Repairs buildings, pacifist (does not fight)

Detailed Stats

Warrior

Stat Range
HP 70 – 150
STR 8 – 22
AGI 3 – 12
INT 1 – 8
LCK 1 – 10

Personality Tendencies: High Glory (0.5–1.0), moderate Greed (0.2–0.8), low Curiosity (0.0–0.2)

Skill Tree:

Level Skill Effect
3 Power Strike Attack ×1.15
6 Shield Wall Defense +5
10 Berserker Attack ×1.3, HP ×0.9
15 Warlord Attack ×1.5, Defense +8

Mage

Stat Range
HP 25 – 65
STR 1 – 3
AGI 1 – 8
INT 12 – 28
LCK 3 – 14

Personality Tendencies: High Safety (0.3–0.9), moderate Curiosity (0.1–0.3)

Skill Tree:

Level Skill Effect
3 Fireball Attack +5
6 Mana Shield Defense +4
10 Chain Lightning Attack ×1.4
15 Archmage Attack ×1.6, Attack +8

Ranger

Stat Range
HP 45 – 100
STR 4 – 14
AGI 8 – 20
INT 3 – 12
LCK 3 – 14

Personality Tendencies: Very high Curiosity (0.7–1.0), low Safety (0.0–0.4)

Skill Tree:

Level Skill Effect
3 Precision Shot Attack +4
6 Evasion Dodge rate +15%
10 Multishot Attack ×1.35
15 Eagle Eye Attack ×1.5, Crit rate +20%

Guard

Stat Range
HP 50 – 120
STR 3 – 10
AGI 2 – 8
INT 1 – 5
LCK 1 – 6

Personality Tendencies: Very high Safety (0.5–1.0), no Curiosity

Special Behavior: Automatically assigned to patrol buildings; will not leave their post to chase distant enemies.

Skill Tree:

Level Skill Effect
3 Vigilance Defense +3
6 Hold the Line HP ×1.2
10 Taunt Defense +6, Attack +3
15 Fortress HP ×1.4, Defense +10

Builder

Stat Range
HP 30 – 70
STR 1 – 6
AGI 4 – 14
INT 2 – 8
LCK 2 – 10

Personality Tendencies: Very high Safety (0.8–1.0), no Curiosity, no Glory

Special Behavior: Pacifist — will never enter combat. Automatically travels to damaged buildings to repair them.

Skill Tree:

Level Skill Effect
3 Quick Fix Repair speed ×1.3
6 Reinforce Repair speed ×1.5
10 Master Craft Repair speed ×2.0
15 Architect Repair speed ×2.5, HP ×1.3

State System

Adventurers transition between the following states:

IDLE
  ├─→ MOVING_TO_BOUNTY
  ├─→ EXPLORING
  ├─→ PATROLLING
  ├─→ REPAIRING — Builder only
  └─→ FIGHTING
        └─→ RETURNING
              └─→ LODGING
                    └─→ IDLE

Lodging System

  • When HP is low, adventurers return to the castle, their class guild, or an inn to rest
  • Lodging adventurers enter the LODGING state: they disappear from the map and become invulnerable
  • Each building can house up to 3 lodgers
  • If a building is destroyed, all lodgers inside are immediately released
  • Adventurers leave lodging automatically once their HP is fully restored

Leveling System

Item Description
Max level 20
Base XP 40 XP (to reach Lv. 2)
XP formula 40 × 1.6^(level-1)
Kill XP Varies by enemy type (10 – 150 XP)
Combat drip Each hit grants 1/5 of the kill XP
Bounty XP Explore 15 XP, Defend 25 XP

On level up, primary and secondary stats increase along with HP.


Personality System

Each adventurer has four personality values (0.0 – 1.0) that influence whether they accept bounties:

Trait Effect
Greed (gold) Higher values mean the adventurer cares more about the reward
Safety (safety) Higher values mean the adventurer avoids danger
Glory (glory) Higher values mean the adventurer prefers combat missions
Curiosity (curiosity) Higher values mean the adventurer prefers exploration

Bounty Attraction Formula:

attraction = reward × greed + fame × glory - danger × safety + explore_bonus × curiosity
           - distance_penalty - low_hp_penalty