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Random Events

The game triggers random events at regular intervals, adding unpredictability to gameplay. Event intensity scales dynamically based on your number of adventurers.


Event Trigger Rules

Setting Value
Opening Grace Period 1500 ticks (~5 minutes)
Check Interval Every 300 ticks
Trigger Chance 60%
Event Cooldown 600 ticks (~2 minutes)

Threat Events

These apply pressure on the player for their duration and require an active response.

Event Duration Weight Effect
Monster Invasion 250 2 Empowered enemies attack the Castle from the map edges
Blood Moon 350 2 Enemy attack power x1.5, continuous reinforcements
Undead Raid 300 2 Skeletons/Zombies spawn near the Castle
Goblin Plunder 250 2 Goblins steal gold and attack shops
Cursed Night 300 2 Special curse effects
Spy Infiltration 350 2 Enemies disguised as adventurers sneak in
Rebel Guild 400 2 An enemy guild spawns at a distance, continuously producing rebels
Sandstorm 300 2 Reduced visibility
Corrosive Rain 300 2 All buildings take continuous damage
Cursed Blade 120 2 Adventurers take 30% self-damage when attacking
Dragon Nest 450 1 A Dragon Nest spawns at a distance, continuously producing Dragons
Earthquake Instant 1 Buildings take damage
Traitor Instant 1 One adventurer defects and becomes an enemy
Inflation 350 1 Prices increase
Mana Seal 250 1 Mage attack power reduced
Dense Fog 250 1 Fog of war returns, vision range reduced
Soul Curse 300 1 Curse effects
Equipment Corrosion Instant 1 Equipment level reduced
Memory Wipe Instant 1 Skill levels reset
Deserters Instant 1 Some adventurers leave

Buff Events

These grant the player benefits or power-ups.

Event Duration Weight Effect
Treasure Rain 150 1 A large number of treasure chests fall from the sky
Tax Boost 350 1 Tax rate increased to 30%
Building Frenzy 300 1 Building costs reduced
Temple Blessing 300 1 Healing effects enhanced
Double EXP 350 1 All experience gained x2
Recruitment Wave 300 1 Adventurer spawn rate increased
War God's Descent 300 1 Adventurer attack power increased
Iron Fortress 300 1 Defense increased
March Order 250 1 Movement speed increased
Lucky Star 300 1 Drop rate increased
Black Market 300 1 Special goods available
Reinforcements 350 1 Allied adventurers spawn
Forging Blessing 300 1 Weapons enhanced
Shared Wisdom 300 1 Experience sharing
Time Warp 300 1 Speed boost effect

Instant Events

Take effect immediately with no duration.

Event Weight Effect
Elite Mutation 1 One enemy is greatly empowered
Wandering Adventurer 1 An adventurer joins
Wheel of Fortune 1 Random positive or negative effect
Hero Awakening 1 One adventurer is greatly empowered
Treasure Map 1 Reveals treasure chest locations
Fate Intertwined 1 Random effect
Holy Armory 1 Equipment enhanced
Golden Age 1 All buildings receive gold
Scatter 1 All adventurers teleported to random locations
Fortification 1 All building HP restored to full
Spring of Life 1 All adventurer HP restored to full
Stat Roulette 1 Stats randomly redistributed
Level Shuffle 1 Levels randomly redistributed
Clone 1 One adventurer is duplicated

Structure Events

Spawn persistent map structures.

Event Duration Effect
Dragon Nest 450 A Dragon Nest spawns at a distance, continuously producing Dragons; must be destroyed by your forces
Rebel Guild 400 An enemy guild spawns at a distance; must be destroyed by your forces
Dimensional Rift 300 A pair of portals appears on the map; adventurers who step on them are teleported randomly
Ancient Ruins 450 Explorable ruins appear

Coping Strategies

Threat Events

  • Keep a standing defense of Guards and Arrow Towers at all times
  • During invasion events, make sure there is enough fighting power around the Castle
  • Send bounty expeditions to destroy Dragon Nests and Rebel Guilds as soon as possible

Making Use of Buffs

  • During Double EXP, have your adventurers fight as much as possible to level up
  • During Building Frenzy, take the opportunity to expand
  • During Recruitment Wave, make sure you have enough recruitment buildings in place