Random Events¶
The game triggers random events at regular intervals, adding unpredictability to gameplay. Event intensity scales dynamically based on your number of adventurers.
Event Trigger Rules¶
| Setting | Value |
|---|---|
| Opening Grace Period | 1500 ticks (~5 minutes) |
| Check Interval | Every 300 ticks |
| Trigger Chance | 60% |
| Event Cooldown | 600 ticks (~2 minutes) |
Threat Events¶
These apply pressure on the player for their duration and require an active response.
| Event | Duration | Weight | Effect |
|---|---|---|---|
| Monster Invasion | 250 | 2 | Empowered enemies attack the Castle from the map edges |
| Blood Moon | 350 | 2 | Enemy attack power x1.5, continuous reinforcements |
| Undead Raid | 300 | 2 | Skeletons/Zombies spawn near the Castle |
| Goblin Plunder | 250 | 2 | Goblins steal gold and attack shops |
| Cursed Night | 300 | 2 | Special curse effects |
| Spy Infiltration | 350 | 2 | Enemies disguised as adventurers sneak in |
| Rebel Guild | 400 | 2 | An enemy guild spawns at a distance, continuously producing rebels |
| Sandstorm | 300 | 2 | Reduced visibility |
| Corrosive Rain | 300 | 2 | All buildings take continuous damage |
| Cursed Blade | 120 | 2 | Adventurers take 30% self-damage when attacking |
| Dragon Nest | 450 | 1 | A Dragon Nest spawns at a distance, continuously producing Dragons |
| Earthquake | Instant | 1 | Buildings take damage |
| Traitor | Instant | 1 | One adventurer defects and becomes an enemy |
| Inflation | 350 | 1 | Prices increase |
| Mana Seal | 250 | 1 | Mage attack power reduced |
| Dense Fog | 250 | 1 | Fog of war returns, vision range reduced |
| Soul Curse | 300 | 1 | Curse effects |
| Equipment Corrosion | Instant | 1 | Equipment level reduced |
| Memory Wipe | Instant | 1 | Skill levels reset |
| Deserters | Instant | 1 | Some adventurers leave |
Buff Events¶
These grant the player benefits or power-ups.
| Event | Duration | Weight | Effect |
|---|---|---|---|
| Treasure Rain | 150 | 1 | A large number of treasure chests fall from the sky |
| Tax Boost | 350 | 1 | Tax rate increased to 30% |
| Building Frenzy | 300 | 1 | Building costs reduced |
| Temple Blessing | 300 | 1 | Healing effects enhanced |
| Double EXP | 350 | 1 | All experience gained x2 |
| Recruitment Wave | 300 | 1 | Adventurer spawn rate increased |
| War God's Descent | 300 | 1 | Adventurer attack power increased |
| Iron Fortress | 300 | 1 | Defense increased |
| March Order | 250 | 1 | Movement speed increased |
| Lucky Star | 300 | 1 | Drop rate increased |
| Black Market | 300 | 1 | Special goods available |
| Reinforcements | 350 | 1 | Allied adventurers spawn |
| Forging Blessing | 300 | 1 | Weapons enhanced |
| Shared Wisdom | 300 | 1 | Experience sharing |
| Time Warp | 300 | 1 | Speed boost effect |
Instant Events¶
Take effect immediately with no duration.
| Event | Weight | Effect |
|---|---|---|
| Elite Mutation | 1 | One enemy is greatly empowered |
| Wandering Adventurer | 1 | An adventurer joins |
| Wheel of Fortune | 1 | Random positive or negative effect |
| Hero Awakening | 1 | One adventurer is greatly empowered |
| Treasure Map | 1 | Reveals treasure chest locations |
| Fate Intertwined | 1 | Random effect |
| Holy Armory | 1 | Equipment enhanced |
| Golden Age | 1 | All buildings receive gold |
| Scatter | 1 | All adventurers teleported to random locations |
| Fortification | 1 | All building HP restored to full |
| Spring of Life | 1 | All adventurer HP restored to full |
| Stat Roulette | 1 | Stats randomly redistributed |
| Level Shuffle | 1 | Levels randomly redistributed |
| Clone | 1 | One adventurer is duplicated |
Structure Events¶
Spawn persistent map structures.
| Event | Duration | Effect |
|---|---|---|
| Dragon Nest | 450 | A Dragon Nest spawns at a distance, continuously producing Dragons; must be destroyed by your forces |
| Rebel Guild | 400 | An enemy guild spawns at a distance; must be destroyed by your forces |
| Dimensional Rift | 300 | A pair of portals appears on the map; adventurers who step on them are teleported randomly |
| Ancient Ruins | 450 | Explorable ruins appear |
Coping Strategies¶
Threat Events
- Keep a standing defense of Guards and Arrow Towers at all times
- During invasion events, make sure there is enough fighting power around the Castle
- Send bounty expeditions to destroy Dragon Nests and Rebel Guilds as soon as possible
Making Use of Buffs
- During Double EXP, have your adventurers fight as much as possible to level up
- During Building Frenzy, take the opportunity to expand
- During Recruitment Wave, make sure you have enough recruitment buildings in place