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Plugin Development

Wayward Crown supports a plugin system that lets you add or override classes, enemies, buildings, and language packs.


Plugin Structure

Plugins are placed as folders inside the plugins/ directory:

plugins/
└── my_plugin/
    ├── plugin.json           # Plugin metadata (required)
    ├── content/
    │   ├── adventurer_classes.json   # Custom classes
    │   ├── enemies.json              # Custom enemies
    │   └── buildings.json            # Custom buildings
    ├── lang/
    │   ├── en.json                   # English translation
    │   └── zh_TW.json               # Traditional Chinese translation
    └── assets/                       # Custom image assets

plugin.json

{
  "id": "my_plugin",
  "name": "My Plugin",
  "version": "1.0.0",
  "author": "Author Name",
  "description": "Plugin description"
}

Load Order

  1. Core content (game/content/) is loaded first
  2. External plugins are loaded in alphabetical order by folder name
  3. Later-loaded plugins override previously defined entries with the same ID
  4. Plugins listed in plugins/disabled.json are completely skipped

Custom Adventurer Classes

Define classes in content/adventurer_classes.json:

[
  {
    "id": "NINJA",
    "i18n_key": "class_ninja",
    "color": [30, 30, 30],
    "stats": {
      "hp": [35, 80],
      "str": [5, 15],
      "agi": [10, 25],
      "int": [3, 10],
      "lck": [5, 15]
    },
    "desires": {
      "gold": [0.3, 0.8],
      "safety": [0.0, 0.2],
      "glory": [0.5, 1.0],
      "curiosity": [0.3, 0.7]
    },
    "level_up": {
      "primary": "agi",
      "primary_range": [3, 7],
      "secondary": "str",
      "secondary_range": [1, 3]
    },
    "attack_stat": "agi",
    "attack_range": 5,
    "skills": {
      "3": {"id": "shadow_step", "i18n": "advskill_shadow_step", "effect": {"dodge": 0.2}},
      "6": {"id": "poison_blade", "i18n": "advskill_poison_blade", "effect": {"atk_flat": 6}}
    }
  }
]

Overriding Core Classes

Using the same id as a core class (e.g., "WARRIOR") will override the core class definition.


Custom Enemies

Define enemies in content/enemies.json:

[
  {
    "id": "ORC",
    "i18n_key": "enemy_orc",
    "color": [100, 150, 50],
    "spawn_tile": "MOUNTAIN",
    "danger_level": 3,
    "stats": {
      "hp": 200,
      "attack": 10,
      "defense": 8,
      "speed": 0.8,
      "xp": 50,
      "gold": 25,
      "attack_range": 3,
      "sight_range": 18
    }
  }
]

Custom Buildings

Define buildings in content/buildings.json:

[
  {
    "id": "TAVERN",
    "i18n_key": "building_tavern",
    "color": [160, 120, 60],
    "cost": 180,
    "hp": 700,
    "max_level": 2,
    "upgrade_costs": [300],
    "attracts": null,
    "category": "shop"
  }
]

Language Pack Plugins

The simplest type of plugin — only requires plugin.json and lang/*.json:

plugins/example_jp/
├── plugin.json
└── lang/
    └── ja.json

Language JSON files use a key-value format with support for {placeholder} substitution:

{
  "window_title": "ウェイワード・クラウン",
  "log_defeated_enemy": "{adv}が{enemy}を倒した(金:{gold} XP:{xp})"
}

Enabling / Disabling

  • Plugins can be enabled or disabled from the in-game settings menu
  • Disabled plugins are recorded in plugins/disabled.json
  • A game restart is required after disabling a plugin for changes to take effect

Remote Plugin Repository

The game supports downloading plugins from a remote source:

  • The plugin index is stored in plugins/repo.json
  • You can browse and install plugins from the settings menu
  • Downloaded plugins are automatically extracted into the plugins/ directory